Kalif203

Reviews Favorites Main
Kalif203

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
11/30/08

Level: 2
Aura: Neutral

Rank: Civilian
Blams: 0
Saves: 0
Rank #: 0

Whistle Status: Normal

Exp. Points: 20 / 50
Exp. Rank #: 1,004,540
Voting Pow.: 1.98 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 16
Music Reviews: 0
Trophies: 0
Stickers: 0

Latest Flash Reviews

16 Reviews | 1 w/ Response

Score: 10
Closure.

"Wow...what a game."

submission: Closure.
date: October 21, 2009

An all new concept I've never seen before, and what a massive amount of thought put into the game. I also must comment on the progression through levels, in which the difficulty was very well balanced, if not the most balanced I've seen yet in any puzzle game.

The music jumping up in volume and in variety when the light consumed more of the level was very intriguing also.

I liked the little break level put in at the end, don't see that too often, I find it rewarding. And the way the credits scene was themed and in part controlled by the player.

Thank you for this game, I'm immensely impressed.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 5
Lily Allen , The Fear!

"Uhhh...."

date: December 22, 2008

Well, it's...interesting.

It's definitely not among my favorite of jumping games. The comments claim that it was intentionally made difficult, but I couldn't help but think it was just...sloppy, and the maker didn't really care about the gaming aspect of it since its purpose was to serve as an advertisement. (I don't mean to offend the author, of course, I'm just letting them know my first impressions)

However, it achieved its purpose. I liked how it was seemingly old style with pixels and sounds, but the music and in some cases the backgrounds made it appear new. This, though, begged attention as I noticed I wasn't as occupied with the game as I was the tune of the song.

But as for gameplay.... ehhh =/. I'd just stick with an entertaining ad.

December 22, 2008

Author's Response:

We di put a lot of effort in to the gaming aspect. We knew frmo the start how and where the Lily Allen links would be so spent most of the time developing the game. The levels were designed to work specifically by timing this correctly. Once you know the pattern of movement you'll find it easier

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 7
The Savior (battle)

"T'was alright"

date: December 20, 2008

I'll say what's been said before, yes, very similar to the castle crashing beard.

I did like the weapon upgrade idea, thought that was cool. It'd be nice if there were more. I didn't really enjoy how in either case they end up the same weapon, and even when you finally get there due to the rarity of gems, you barely have a chance to use it before the boss dies.

There's an error in the game that might have already been mentioned, but I don't care to read over 300 reviews to see if someone already posted it, so for the sake of players and the chance they haven't been stated already:

The amethyst and the adamantine gems are switched. Watch for the gems you pick up from the mouse, if it's the amethyst you pick up, then it's the one you have. If you press spacebar, the adamantine and the amethyst are switched, so it would tell you that you have 1 adamantine and no amethyst, when in fact it's the other way around.

I noticed the update making the drop rate higher on the stones, I dunno if it was in effect though. In the normal difficulty I managed to upgrade to the highest, but on the hard difficulty, I couldn't get a single amethyst to advance me to the second upgrade. I don't know if this was intentional or not with it being on the hardest difficulty, but I fought until I died, but probably would have won if I spent the time killing the boss instead of chasing the friggen mouse. To this, I suggest a higher drop rate of stones, or maybe the possibility of trading the stones you have plenty of (like 3-4 regulars for one amethyst or adamantine)

Some of the bosses moves are virtually unavoidable. It wasn't so bad because they didn't hurt that badly...I just hate the feeling of having hardly any control over my defenses. The moves where he shoots into the air and came down was a tad annoying. Disappearing to the side and charging out was also barely avoidable, and if one did, it involved luck, unless I've studied his moves wrong. For this maybe an extended use of the stamina bar to not catch bad timing. This could also help players catch up quickly to the mouse after getting an unexpected hit. I know it recharges fast, but its depletion is extremely rapid.

I did enjoy the game though. The customization is always a good move, and the swords looked pretty cool. I think an extended range on the weapons as they upgraded would make a cool difference for the mouse and for the boss.

The leveling aspects and the points in attributes were well done in my opinion, quite well balanced. All in all, a pretty decent job.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!